Player Chat History (Last 28 Days)Date ![]() |
Message | Server | Map |
| 2026-08-14 17:57:53 | same dragon!. | -=AvJeux # DeathMatch Dust2/Long/2x2=- | css_dust2 |
| 2026-08-14 17:48:41 | we are going to plant b. | -=AvJeux # DeathMatch Dust2/Long/2x2=- | css_dust2 |
| 2026-08-14 17:48:39 | it doesnt matter man. | -=AvJeux # DeathMatch Dust2/Long/2x2=- | css_dust2 |
| 2026-08-14 17:45:49 | nicee. | -=AvJeux # DeathMatch Dust2/Long/2x2=- | css_dust2 |
| 2026-08-14 17:40:50 | /nom. | -=AvJeux # DeathMatch Dust2/Long/2x2=- | css_dust2 |
| 2026-08-14 17:40:43 | /nom. | -=AvJeux # DeathMatch Dust2/Long/2x2=- | css_dust2 |
| 2026-08-14 17:39:59 | how have you been doing dragon?. | -=AvJeux # DeathMatch Dust2/Long/2x2=- | css_dust2 |
| 2026-08-14 17:39:47 | btw i might have missed your message last map. | -=AvJeux # DeathMatch Dust2/Long/2x2=- | css_dust2 |
| 2026-08-14 17:39:06 | all good bro. | -=AvJeux # DeathMatch Dust2/Long/2x2=- | css_dust2 |
| 2026-08-14 17:28:20 | nah it is half life 2. | -=AvJeux # DeathMatch Dust2/Long/2x2=- | css_cache2x2 |
| 2026-08-14 17:23:51 | dragon have you been these past 2 months?. | -=AvJeux # DeathMatch Dust2/Long/2x2=- | css_cache2x2 |
| 2026-08-14 17:23:08 | (Team) i still want to talk with others. | -=AvJeux # DeathMatch Dust2/Long/2x2=- | css_cache2x2 |
| 2026-08-14 17:23:03 | (Team) nah, it is okay. | -=AvJeux # DeathMatch Dust2/Long/2x2=- | css_cache2x2 |
| 2026-08-14 17:22:45 | (Team) yes, in real life i would just ignore him. | -=AvJeux # DeathMatch Dust2/Long/2x2=- | css_cache2x2 |
| 2026-08-14 17:22:23 | (Team) can we ?:D. | -=AvJeux # DeathMatch Dust2/Long/2x2=- | css_cache2x2 |
| 2026-08-14 17:22:21 | (Team) i just want to get rid of him llol. | -=AvJeux # DeathMatch Dust2/Long/2x2=- | css_cache2x2 |
| 2026-08-14 17:22:03 | (Team) and now if i want to mute him, it mutes everyone. | -=AvJeux # DeathMatch Dust2/Long/2x2=- | css_cache2x2 |
| 2026-08-14 17:21:54 | (Team) lmao that is funny, i think he rejoined the server and the setting was gone. | -=AvJeux # DeathMatch Dust2/Long/2x2=- | css_cache2x2 |
| 2026-08-14 17:21:02 | (Team) i can see his messages now. | -=AvJeux # DeathMatch Dust2/Long/2x2=- | css_cache2x2 |
| 2026-08-14 17:20:53 | (Team) nah hotel, it seems the muting is indeed only for voice. | -=AvJeux # DeathMatch Dust2/Long/2x2=- | css_cache2x2 |
| 2026-08-14 17:20:17 | hi kzr!. | -=AvJeux # DeathMatch Dust2/Long/2x2=- | css_cache2x2 |
| 2026-08-14 17:20:15 | i thought it was just for the voice as it was written in the settings. | -=AvJeux # DeathMatch Dust2/Long/2x2=- | css_cache2x2 |
| 2026-08-14 17:19:47 | god bless you. | -=AvJeux # DeathMatch Dust2/Long/2x2=- | css_cache2x2 |
| 2026-08-14 17:19:44 | hotel you are the savior. | -=AvJeux # DeathMatch Dust2/Long/2x2=- | css_cache2x2 |
| 2026-08-14 17:19:38 | not anymore lol. | -=AvJeux # DeathMatch Dust2/Long/2x2=- | css_cache2x2 |
| 2026-08-14 17:19:00 | ahh damn. | -=AvJeux # DeathMatch Dust2/Long/2x2=- | css_cache2x2 |
| 2026-08-14 17:18:32 | wait hotel, how do i mute him?:D. | -=AvJeux # DeathMatch Dust2/Long/2x2=- | css_cache2x2 |
| 2026-08-14 17:17:49 | i would say it was a rollercoaster. | -=AvJeux # DeathMatch Dust2/Long/2x2=- | css_cache2x2 |
| 2026-08-14 17:17:34 | and it wasnt as fun anymore lol. | -=AvJeux # DeathMatch Dust2/Long/2x2=- | css_cache2x2 |
| 2026-08-14 17:17:30 | it was great at first then i got sucked back into routine. | -=AvJeux # DeathMatch Dust2/Long/2x2=- | css_cache2x2 |
| 2026-08-14 17:15:30 | have been traveling and living a life for a bit, ya know :D. | -=AvJeux # DeathMatch Dust2/Long/2x2=- | css_cache2x2 |
| 2026-08-14 17:15:10 | yep. | -=AvJeux # DeathMatch Dust2/Long/2x2=- | css_cache2x2 |
| 2026-08-14 17:15:09 | hi bro. | -=AvJeux # DeathMatch Dust2/Long/2x2=- | css_cache2x2 |
| 2026-08-14 00:13:00 | good night <3. | -=AvJeux # DeathMatch Dust2/Long/2x2=- | css_cache2x2 |
| 2026-08-14 00:12:48 | thanks for the company, as always. | -=AvJeux # DeathMatch Dust2/Long/2x2=- | css_cache2x2 |
| 2026-08-14 00:12:38 | alright bro, i guess i am going to get some sleep and hopefully have a light friday before the weekend. | -=AvJeux # DeathMatch Dust2/Long/2x2=- | css_cache2x2 |
| 2026-08-14 00:10:19 | even though we once dreamt of having them. | -=AvJeux # DeathMatch Dust2/Long/2x2=- | css_cache2x2 |
| 2026-08-14 00:10:09 | and start taking them for granted unfortunately. | -=AvJeux # DeathMatch Dust2/Long/2x2=- | css_cache2x2 |
| 2026-08-14 00:10:01 | yes, and we get used to the good things so quickly. | -=AvJeux # DeathMatch Dust2/Long/2x2=- | css_cache2x2 |
| 2026-08-14 00:08:58 | alright bro, i guess i am going to get rest. | -=AvJeux # DeathMatch Dust2/Long/2x2=- | css_mirage2x2_go |
| 2026-08-14 00:08:22 | but it IS possible to find the right people. | -=AvJeux # DeathMatch Dust2/Long/2x2=- | css_mirage2x2_go |
| 2026-08-14 00:08:09 | i want to believe it is a matter of time and some other factors. | -=AvJeux # DeathMatch Dust2/Long/2x2=- | css_mirage2x2_go |
| 2026-08-14 00:07:53 | i know some people were lucky to find each other early and then stay together for years. | -=AvJeux # DeathMatch Dust2/Long/2x2=- | css_mirage2x2_go |
| 2026-08-14 00:07:32 | i think so buddy. | -=AvJeux # DeathMatch Dust2/Long/2x2=- | css_mirage2x2_go |
| 2026-08-14 00:07:23 | pet / wife. | -=AvJeux # DeathMatch Dust2/Long/2x2=- | css_mirage2x2_go |
| 2026-08-14 00:07:13 | which are usually relationships of a deeper type. | -=AvJeux # DeathMatch Dust2/Long/2x2=- | css_mirage2x2_go |
| 2026-08-14 00:06:41 | but despite the pain, i think i am still gravitating more toward facing loses. | -=AvJeux # DeathMatch Dust2/Long/2x2=- | css_mirage2x2_go |
| 2026-08-14 00:05:56 | no matter how much time has passed, still cant replace those closest people. | -=AvJeux # DeathMatch Dust2/Long/2x2=- | css_mirage2x2_go |
| 2026-08-14 00:05:29 | but it does leave an unfilled void in you, especially if its family members. | -=AvJeux # DeathMatch Dust2/Long/2x2=- | css_mirage2x2_go |
| 2026-08-14 00:05:04 | so at some point it became something that was already a part of me. | -=AvJeux # DeathMatch Dust2/Long/2x2=- | css_mirage2x2_go |
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